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Peacemaker learning obectives

According to the BetaPlayful Learning site, the goals of the Peacemaker game are

Though choosing one or the other directs a player to acknowledge the needs of both sides, players are able to focus primarily on the country of their choosing, learning their motives and needs in depth. Beyond managing pressing political issues, players are tasked with listening to the needs of their people, exploring different social, economic, and cultural concerns both unique and shared between the two countries. Choices made as a leader reflect immediately in the game space, as events in the world, either positive, neutral, or negative, appear following each choice. With many events, players are able to ‘watch the news,’ tying the simulatory nature of the game into the real life issues it represents.

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